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WebPlayer Loading failure when UNITY_DISABLE_PLUGIN_UPDATES = yes
When trying to load any Unity web player project, if I set an the environment variable "UNITY_DISABLE_PLUGIN_UPDATES" to "yes" it pr... Read more
Missing links to the other classes in PointerInputModule page
In the EventSystems.BaseInputModule's( '..Documentation/html/en/ScriptReference/EventSystems.PointerInputModule.html') description l... Read more
Lens flare effects are drawn over top of UI sprites
To reproduce this bug: 1. Open 'uGUI_Bug_Repro' project2. Open 'Repro' scene which has a button and point light with flare behind it... Read more
Toggle label is outside the cell in a Grid Group Layout
Steps to reproduce : - create a new project- create a Canvas and add an Empty Game Object with a Grid Layout Group component as a ch... Read more
when car flips it jumps in the end
To reproduce:1. Open attached project2. Open test4 scene3. Enter play mode4. make the car flip (continuously holding w + a will do t... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x2. Create empty animation on camera3. Play animation in animation window4. Open profiler and turn o... Read more
Wheels don't take initial rotation from the WheelCollider transform
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar4. Enter play modeExpected result: it falls on it's wheelsAc... Read more
vehicle spins a bit
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar24. Enter play modeExpected result: the vehicle falls downAc... Read more
wheel collider is rotated wrong on the game object
To reproduce:1. Open attached project2. Open test4 scene3. Check out myCar2 gameObject4. Check one of the sphere children and how it... Read more
Wheelcollider is broken on a scaled game object
To reproduce:1. Open attached project2. Open broken scene3. Check out sphere game objectExpected result: The Wheelcollider alligns w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field