Search Issue Tracker
TMP_InputField Vertical Scrollbar sometimes snaps to the top when value ...
How to reproduce: 1. Open attached "case_1272647.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Select the Inpu... Read more
[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the Cube around with the... Read more
Increasing size of a serialized array in the Inspector sends draw call f...
How to reproduce: 1. Open the attached '1273775.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. In the Hier... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
[Addressables] NullReferenceException is thrown when trying to assign an...
How to reproduce: 1. Open the user's attached "AddressableSpriteBug.zip" project 2. Open the "SampleScene" Scene 3. Create a new emp... Read more
[UIElement] UIElement is not compatible error is thrown while closing Sp...
-UIElement is not compatible with IMGUI GUIClips error is thrown in the console. -Sprite Editor window docked section is getting bla... Read more
[Shadergraph] Copying and pasting a property node from one shadergraph t...
Repro steps: 1. Create 2 shadergraphs 2. In Shadergraph A, create a Vector 1 property and drag it onto the graph 3. Control select b... Read more
Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>...
How to reproduce: 1. Open the build 2. Enter tutorial (after opening credits) 3. After the tutorial is loaded, press ALT + R to relo... Read more
Crash on x86 architecture with a native access violation on _initPointer...
How to reproduce: 1. Open the attached "IL2CPPIssueRepro.zip" project 2. Open the Build Settings Window -> Set the Architecture to x... Read more
[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...
SpriteShape Bounding Box does not take into account certain vertices. Hence it gets culled even if some parts of the SpriteShape is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar