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0
votes
Fixed

Typing a capital e for a script attached to a terrain selects Terrain to...

Terrain

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Sep 30, 2011

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Version/s: 3.4.1f5

- Create a Terrain - Attach a script with a public string variable to the terrain object - In the Inspector, try typing a capital "E... Read more

0
votes
Not Reproducible

Camera aspect ratio

Scene/Game View

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Sep 29, 2011

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Version/s: 3.4.1f5

When both game view and scene view tabs are in the same tab bar (e.g. Tall mode), the GUI text in the scene view reports the wrong a... Read more

2
votes
Postponed

Billboarded leaves on trees not reflecting in the water

Terrain

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Sep 27, 2011

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Version/s: 3.4.1f5

Steps to reproduce: - Create a new unity project - Import the attached ReflextTEST.unitypackage - Open the ReflectionTest scene an... Read more

0
votes
Won't Fix

After baking Nav Mesh, an area which is shaped as a triangle is a light ...

AI

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Sep 15, 2011

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Version/s: 3.5.0a1

After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Ste... Read more

0
votes
Fixed

Vertex Coloured shader with Lighting won't work on MBX Lite

Shaders

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Sep 13, 2011

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Version/s: 3.4.0f5

Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more

0
votes
Postponed

Editor crash when importing .OGG video file

Assets Management

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Sep 12, 2011

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Version/s: 3.3.0f4

Could reproduce in 3.5.6 and 4.0f7. To reproduce: - Create a new project and import the attached .OGG video file - Observe that the... Read more

0
votes
Postponed
0
votes
Not Reproducible
0
votes
Not Reproducible

animating rotation slows editor to a crawl

Animation Window

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Sep 07, 2011

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Version/s:

Animating the rotation of a cube is slowing to a crawl in the editor. Steps to reproduce: Create a cube Open animation window Cre... Read more

0
votes
Fixed

if there is there is interactive cloth(like flag) in the

Physics

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Sep 06, 2011

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Version/s: 3.4.0f5

if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more

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