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[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce: 1. Download the attached package to a project on a usb drive which doesn't have enough free space 2. Receive an ... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce: 1. Create a project with a lot of .ogv files, total of ±1.5gb 2. Build for standalone Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x) 2. shifting between forward and... Read more
[Scripting, Graphics] Unwanted burst of particles when attached to movin...
To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject 2. First play scene with the scrip... Read more
Textures used in cubemaps do not auto update in cubemap after being modi...
Steps to reproduce : - create a cubemap - add 6 image files to project - drop those into slots in cubemap - edit image files outsid... Read more
Compiler crash when using named parameters
To reproduce 1. User has made repro project. Simply open and console responds with error. Note: The error occurs as well in 3.5.1 f2 Read more
Light probes don't work with additive levels, even when setting them exp...
Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements