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The "#include" directive doesn't take the #ifdef/#endif into account for...
The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more
ScrollBar will position itself to the bottom of the content when items a...
To reproduce:1. Open attached project2. Open BUG scene3. Press play4. Press Add 105. Notice that when items are added scroll bar han... Read more
Dragging & dropping of multiple assets between change lists is not worki...
To Reproduce: 1. Connect to Perforce repo/sandbox. 2. Add a new change list. 3. Open 'Version Control' window, select multiple files... Read more
Object with diffuse shader casting shadows as cutout (beast)
Object using a diffuse shader is casting cutout shadows when lightmapped. Read more
Collider.raycast from a non-convex mesh collider causes crash
MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce:1. Open repro2... Read more
User can not right-click on the player icon in task bar to close it (XP ...
Maybe this is intentional design, but user can not right-click on the player icon in task bar to close the Windows Player. User has ... Read more
Player is visible in background only when releasing the ALT
Player is visible in background only when releasing the ALT button. Maybe this is intentional design, but when ALT+Tab'ing through d... Read more
Empty flash project produces errors in flash debugger
Steps to repro:Deploy any scene (an empty one will do) to flash SWF.Be sure to enable flash debug loggin as described here:http://do... Read more
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more
Nvidia Control Panel overrules the Player Settings/Configurations in th...
To reproduce:- Make sure that Stereo 3D is enabled in your Nvidia Control Panel- Open the attached project and launch scene "scene-s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS