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Find References in Scene does not work with multi selection
In Angry Bots Project for example filter Prefabs, select barrelLarge and barrelSmall from the Project Browser Preview, right click a... Read more
16bit textures broken (channels swizzled) in asset bundles in 3.5
The bug: Loading a big texture from an asset bundle corrupts it. Repro steps: 1. Open the attached project in Unity 3.5 (that's the... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more
Texture mipMapBias not working in Flash export (Cat)
Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more
Custom Inspector looks wrong and is not entirely usable
Steps to reproduce: - open the attached project - search for DemoAnimation - select the DemoAnimation prefab Result: The Custom Ins... Read more
Prefab is not renamed properly
Repro steps: 1. Open the attached project 2. In the project window click on the Enemy prefab and click again, to edit the name - not... Read more
Editor crash with 'EightBitFilter' script attached to camera
To reproduce: - Create a new project - Import the attached "EightBitFilter" script - Attach the script to the Main Camera and observ... Read more
Add Component flashes top left of OSX display when toggled
This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements