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When Camera is set to Orthographic and lights are casting shadows, parti...
To reproduce this issue: 1. Open the attached project2. Open OrthoParticleRepro scene file3. Press Play4. Notice Particles do not dr... Read more
[Input] Navigating the keyframes in the Animation Window triggers Window...
Navigating the keyframes in the Animation Window by using Alt "," or Alt "." triggers Window sound Repro:1. Create a simple animatio... Read more
No option to Delete when right-clicking on an Audio Mixer in "Mixers" tab
In "Mixers" tab, when user right-clicks on an Audio Mixer, there is no option to delete. The workaround is CMD+Delete button on Mac ... Read more
Crashed during loading of "dubstepper" scene
To reproduce:- Open attached project and launch "dubstepper" scene- Observe the crash Read more
Gyroscope has inverted axes on Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.13. Click button "AttitudeRotation" to open specific ... Read more
LOD Bias can be set as anything from 0 to +infinity, not only between 0 ...
http://docs.unity3d.com/Manual/class-QualitySettings.html In LOD bias explanation, manual says that the value is reflected as fracti... Read more
plugin crashes in chrome trying to call JS function in the embedding page
-e: when trying to call a JS function in the page the plugin is embedded the plugin becomes unresponsive and Chrome kills it-see htt... Read more
[WSA] Win Store Apps C++ XAML project doesn't overwrite editor's plugin ...
Win Store Apps XAML C++ project has wrong pre-build script for plugins. First script line is:copy /Y "$(ProjectDir)\Plugins\Metro\$(... Read more
Handheld.Vibrate() does not cause WP8.1 device to vibrate
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 device3. Press button "Vibrate!". Phone will not vibrate... Read more
[WSA] Webcam is not detected on x86 platform
Webcam application can't detect any connected webcam on x86 platform. In permission settings there's a message "This app does not us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS