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When creating a flash build of this project, it fails with compile error
Still present in 4.0f4 Reproduce only for Flash build Error: KeyCollection.as(79): col: 6 Error: Target of assignment must be a ref... Read more
WebPlayer can't swich to full screen mode on Opera, Firefox, Chrome, IE.
WebPlayer can't swich to full screen mode for game http://www.disneyxd.ca/games/motorcity-drive/ on Opera, Firefox, Chrome, IE Repr... Read more
FullScreen switch not working on IE9 on R2D2Quest game
Go to http://www.starwars.com/play/online-games/r2d2-quest/index.html and play the game. It will open it in a pop out window and it ... Read more
WebPlayer: FullScreen mode looks corrupted
When switching to Full screen mode, the game appears in the top left corner with the rest of the screen being black. 1. Install Web... Read more
Display bug in the editor with Multiline Attribute and strings in an array.
Display bug in the editor with Multiline Attribute and strings in an array. The Element title shows the value of the string, which i... Read more
[Culling] Incorrect culling when using mesh rendering with Shuriken
There is a culling bug that prevents me from using the more optimized Mesh so I'm stuck using the Billboard which causes more overdr... Read more
Audio samples do not loop in time with each other when using different a...
MP3 does not loop properly Read more
Fix ATF handling
We need to fix ATF handling; CalculateMipMapSize etc, are incorrect for ATF compressed textures as they can't just be offset calcula... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar