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0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

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Jan 09, 2013

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Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

Volatile fields cause build corruption

Scripting

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Jan 09, 2013

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Version/s: 4.0.1f2

- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more

0
votes
Fixed

Cubemap not rendered correct when Image Effect is enabled

Camera

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Jan 09, 2013

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Version/s: 4.1.0a3

To reproduce: - Open attached project and launch "TestImageEffects" scene - Select Main Camera - Click the "Render Cubemap" button i... Read more

0
votes
Duplicate

Builds are corrupted when a generic variant of a class is defined below ...

Scripting

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Jan 08, 2013

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Version/s: 4.0.1f2

Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. La... Read more

0
votes
Won't Fix

Vague errors when building for flash

Flash

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Jan 08, 2013

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Version/s: 4.0.0f7

1) What happened When building in flash i get these errors that do not specify where the issue is at. Usage of a type or met... Read more

0
votes
Not Reproducible

[Win8] Scene and game views will lock up while in 'sleep mode'

Scene/Game View

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Jan 07, 2013

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Version/s:

Reproduced successfully. Steps to reproduce: 1. Open any Unity project on Windows 8 2. Put machine into sleep 3. Turn it on 4. Unity... Read more

0
votes
Fixed

Enabling and disabling the setup in the scene changes its length

Physics

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Jan 07, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the scene "ConfigurableJointBug" - play the scene - look at the position of link12 - enable and disabl... Read more

0
votes
Fixed

Conversion errors from JavaScript -> C#

Docs - Infrastructure

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Jan 07, 2013

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Version/s:

1) The .length property of an array needs to be converted to .Length in C#. 2) Even though using explicit typed variables in JS, the... Read more

1
votes
Won't Fix

Terrain Exporting to Beast takes longer than in 3.5.

Global Illumination

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Jan 07, 2013

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Version/s: 4.0.0f7

Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project 2. Bake the terrain with... Read more

0
votes
Won't Fix

Blue textures on models

Webplayer

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Jan 04, 2013

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Version/s: 4.0.1f2

Read more

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