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AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be c... Read more
Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce:1. Open attached project2. Open broken scene3. Press play4. Press buttons to change panels5. Notice it doesn't fade. In... Read more
Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project2. Create an input field3. Play4. Stop5. Disable input field in the hierarchy6. Press ... Read more
Linux: GI produces white noise in player
To reproduce:1. Open attached project2. Open scene 13. Bake GI4. Build to Linux standalone5. Run and notice white noise all over GI ... Read more
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce:1. Open attached project2. Build to standalone3. Cancel build while it's building something with Enlighten (right after... Read more
Arrow icons are incessantly created when exposing Audio Mixer parameters...
Steps to repro:1 - Create a new Audio Mixer from the Assets folder in the Project View2 - Open the Audio Mixer and select the Master... Read more
[WP8.1] Deployed WP8.1 applications cause OS of Nokia Lumia 530 to freeze
Steps to reproduce:1. Build any project to Nokia Lumia 530 WP8.1 device.2. Run it. After splash screen device will freeze. Hold Powe... Read more
Static batching statistics are misleading
To Reproduce: 1. Open and build the attached project ( one scene with 9 default cubes) to iOS on 4.5.5 and 5.0.0b9 (or use the attac... Read more
The application crashes when the MOGA ACE POWER Game
The application crashes when the MOGA ACE POWER Game Controller is connected to the iOS device with the iOS 8 and the Input.GetJoyst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor