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In play mode GameView starts to disappear (related to use of SystemInfo....
After i pressed "play" button "Game" window disappeares step by step in a couple of seconds and then Unity hangs for minute or two. ... Read more
Batch draw calls not reported in the profiler
Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you c... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached - open the scene "June 30th" - go to Assets > Sync MonoDevelop Project - attac... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled