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When creating new project and browsing for folder in Home, sometimes it ...
To reproduce:1) Open Unity2) Click "New Project"3) Click "..." to browse4) Select a different directory - it doesn't get updated Onl... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project2. Create UI object ( for example Button) ( Create -> UI -> Button )3. Select Ma... Read more
WebGL: Activator.CreateInstance() crash on WebGL
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that "OK" is printed out in console5. Build and Run pro... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned in... Read more
Color coding multiple Audio Groups is not possible
Color coding multiple Audio Groups in Audio Mixer is not possible. Maybe this is intentional design, but as a user I can multiselect... Read more
Sprites become black when switching platform to iOS
To reproduce this bug: 1. Open the attached project2. Drag one of the sprites into the scene3. Go to build settings4. Switch platfor... Read more
Color coding in Audio Mixer: Some colors are hard to distinguish from a ...
Color coding in Audio Mixer - some colors are very close to each other. Maybe this is intentional design, but from a distance the co... Read more
Cannot add Reference Resolution Component ot the Canvas
Steps to reproduce : - create a new project- create a Canvas- add the Reference Resolution component and notice it's not added *Note... Read more
NullReferenceException when deleting an Input Field game object or enter...
Steps to reproduce : - create a new project- create an Input Field game object- delete it and notice the error- create another Input... Read more
Regression on Windows: import package failed due to illegal characters i...
To reproduce this issue: 1. Try to import the attached package to Unity2. Black importing package window appears3. 'ArgumentExceptio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field