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Can't enter newlines in textmesh text field with alt+return
Even though documentation states that you can make new lines in Text Mesh with Alt+Return, this is not true - the shortcut does noth... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project2. Add UI Panel to scene ( Create->UI->Panel)3. Play the scene4. Open profiler... Read more
Warning is logged when application using terrain is launched on Windows ...
WARNING: ShaderUnsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This case ... Read more
UI Button that is set as the selected GameObject does not appear as high...
To reproduce:1. Open attached project2. Open testScene3. Press play4. Press A5. Press Q6. Notice that Return button is highlighted7.... Read more
Object animates wrongly between 2 keyframes which have same properties
To reproduce this issue: 1. Import the attached package2. Open the scene3. It has a cube with animation4. Animation has 3 keyframes ... Read more
When creating new project and browsing for folder in Home, sometimes it ...
To reproduce:1) Open Unity2) Click "New Project"3) Click "..." to browse4) Select a different directory - it doesn't get updated Onl... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project2. Create UI object ( for example Button) ( Create -> UI -> Button )3. Select Ma... Read more
WebGL: Activator.CreateInstance() crash on WebGL
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that "OK" is printed out in console5. Build and Run pro... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned in... Read more
Color coding multiple Audio Groups is not possible
Color coding multiple Audio Groups in Audio Mixer is not possible. Maybe this is intentional design, but as a user I can multiselect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS