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Windows editor very slow on USB/network drives
Creating a project with standard assets takes ages, for example. If the project is placed on a USB stick. Profile and figure out wh... Read more
Popup lists with GUIContent doesn't show images upon popup.
EditoirGUI.Popup and EditorGUILayout.Popup lists with that take GUIContent objects with images doesn't show the images in the popup ... Read more
Add Tooltips for SceneView
To reproduce: 1. Launch Unity 2. Open a scene view 3. Mouse over the Textured & RGB dropdowns. Result: Notice that there are no t... Read more
Closer framing for asset previews using Bounding Spheres
The new preview window: Assets are very small/farway compared to if you preview a material. Read more
On Application.OpenURL browser does not receive focus when standalone is...
When a windows standalone is in fullscreen, and Application.OpenURL is invoked, the newly opened browser window does not receive fo... Read more
No warning on import if file type is unsupported
To reproduce: - Create a new project - Try to import the attached .m4a file by right-click in Project View. - Observe that on Windo... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added