Search Issue Tracker
When using the Physics.IgnoreCollisions triggers Triggers. Triggers get ...
To reproduce:1. Open attached project2. Open Scene scene3. Enter play mode4. using your arrows move on the platformExpected result: ... Read more
Toggle's OnValueChanged is called before OnAwake is being called
To reproduce:1. Open attached project2. Open Toggle scene3. Press play4. Press button5. Notice errors thrown in console Read more
UI.Text objects with size tags (rich text) don't scale with Canvas.scale...
To reproduce:1. Open attached project2. Open Bug scene3. Resize game window4. Notice that when UI.CanvasScaler object is set to "Sca... Read more
Crash when trying to copy-paste something new project name/location in l...
Open the 5.0.0b9 launcher, click new project and try to paste something into the location or name fields. Unity crashes, with : "Fat... Read more
Projector shader issue, ground marker shown in two locations
Steps to reproduce : - import the project attached in the edit- open the CharacterThirdPersonAI- move the character below the platfo... Read more
The rear wheels of the car are clipping trough the ground
Steps to reproduce : - import the Sample Assets- open the Car scene- press play and notice the rear wheels Read more
The input field non multiline doesn't handle text correctly
To reproduce:1. Open attached project2. Open scene3. Press play4. Enter lots of text5. Notice that text doesn't fill the text field ... Read more
Platform define UNITY_IOS is missing
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html Platform Dependent Compilation page is missing UNITY_IOS platform d... Read more
Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x
To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download2. Open GeForce... Read more
Hierarchy type searching not working for scripts
To reproduce this bug: 1. Open a new project2. Create a new script3. Attach it to a gameObject in the scene4. In the scene search ty... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS