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Having an error in the script prevents from adding a new script as a sta...
Having an error in the script prevents from adding a new script as a state behaviour Repro:1. Select a state in the Animator Control... Read more
Undoing broken prefab's game object's moves doesn't work
To reproduce:1) Create new project2) Create a cube3) Make a prefab out of it4) Delete the prefab file(but keep the object)5) Move th... Read more
Having Collider as a child of Screen Space - Camera Canvas causes except...
Steps to reproduce:1. Open attached project.2. Open scene.3. Close the project.4. Open project again. Scene will automatically be lo... Read more
Frame debugger: expose same info/controls for framebuffer as for RTs
Frame debugger only can display channels/... when rendering into a render texture. Would be nice to have that while rendering into t... Read more
Having Particle System as a child of Screen Space - Camera Canvas causes...
Steps to reproduce:1. Open attached project.2. Open scene.3. Close the project.4. Open project again. Scene will automatically be lo... Read more
No FAT/x86 device filters for Android in Player settings in b13
There are no FAT/x86 device filters in Player settings for Android in b13 Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project2. Open 'WorksNot' scene3. It has 3 Overlapping buttons4. Play the scene5. Select... Read more
[iOS Simulator] Linker errors are thrown when trying to run project on s...
Linker errors are thrown when trying to run project on iOS simulator Read more
plugin crash on initialization at 0 width
-e: Unity Web Player is initialized in a div that has 0 width. In IE, Firefox, and Chrome, this results in a "Couldn't switch to req... Read more
Profiler double counts Sprite Atlas size
Repro: 1. Build the project attached to the initial report (tested on OSX standalone/iOS). 2. Notice that after building editor.log ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS