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Animator: when copying states, transitions are not copied
Animator: when copying states, transitions are not copied 1. Create animation tree with few states and transitions between them2. Se... Read more
In BlendTree the animation name is not refreshing
In BlendTree the animation name is not refreshing 2) How can we reproduce it using the example you attached1 Create new project2 Cre... Read more
Setting zero rotation using Rigidbody.MoveRotation corrupts the state of...
Steps to reproduce:1. Download and open attached project2. Enter play mode. See error:transform.position assign attempt for 'GameObj... Read more
Animator: Long parameter names for blend trees get trimmed
Blend tree doesn't show full parameter name on it and trims it after 7th char.Expected: Show '...' in the end of the name if it was ... Read more
Animator: Don't allow to type parameter name for blend tree node
User is able to type parameter name in Inspector for a selected blend tree. This produces tons of errors in console.Expected: User s... Read more
Animator: Long names for states are not handled
Animator: Long names for states are not handled and are given in single line 1. Give state node a long name---> It'll appear on a... Read more
Animator: It is not obvious for a user the order of transitions for stat...
Animator: It is not obvious for a user the order of transitions for state with multiple links User is able to create few transitions... Read more
When TalkBack is active on android, touch input is affected by it
When TalkBack is active on android, touch input is affected by it so that touch count and button presses don't work properly Read more
Animator: Setting speed for a state to a max value produces error
Animator: Setting speed for a state to a max value produces errors in console 1. Set speed for a state to a max allowed number (3.40... Read more
Animator: Selecting transition link that goes to state with high speed h...
Animator: Selecting transition link that goes to state with high speed can hang Editor 1. Have 2 states with gradual transition from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS