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[UI] "OnPointerEnter" event fires extra times when right clicking or mid...
To reproduce this issue: 1. Open the attached project2. Open 'Scene'3. It has a button and a script which calls 'OnPointerEnter' eve... Read more
CTRL+Click and mouse right-click show different context
CTRL+Click and mouse right-click show different context menus. Please see attached video for details. To reproduce:- Open attached p... Read more
[ProjectWindow] Unity project window opens dropped folder as a website
Steps to reproduce: 1. Create a new folder and name it after some website name (Facebook, Google, Apple, etc.)2. Open Unity 53. When... Read more
Video on Get Started page should end up in logo
New startup wizard (for 5.0 b14) has Get Started page with video on it. That video ends in black screen. Would be much nicer if it'l... Read more
[EventSystem] When any Button has a scale down animation for the Pressed...
When any Button has a scale down animation for the Pressed state, the OnClick event is only handled if the pointer is released in th... Read more
[Download Assistant] fails, if the download location does not exist
To reproduce:1. Open download assistant2. Manually set the download location to an non existing folder3. Start the downloadExpected ... Read more
[Asset Import] Referenced cubemap causes editor to throw errors on platf...
1. Download attached project2. Open Doll scene.3. Switch platform from Standalone to iOS or Android or vice versa. Error will be rep... Read more
[WSA] losing references inside prefabs
Related forum thread:http://forum.unity3d.com/threads/possible-bug-losing-references-inside-prefabs-in-windows-store-apps.214952/ Re... Read more
[IMGUI] After importing a unitypackage that adds menu items, the toolbar...
Steps to repro:1. Import the attached unity package2. Observe that no new menus are rendered until the menu is forced to repaint by ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS