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Audio files in movie files are corrupted
To reproduce: 1. Create new project 2. Import any movie file (attached .mov and .mp4, which I tried) 3. Try to preview audio file Read more
AudioSource.Play(offsetInSamples) with best latency audio settings on iO...
By design: This is expected. The playback time is always relative to the next frame start as this is where all sources played within... Read more
Asset Importers - Make undo work for non-native importer inspectors
Undo doesn’t work with non-native asset importers. This has likely been filed as a bug before, but the problem has higher priority w... Read more
Avatar Editor - Implement undo/redo functionality for bone mapping
Undo/redo doesn’t seem to work correctly for bone assignment in avatar mapping. Works when mapping through the list of bones, but fa... Read more
Flash build errors on inlined Hashtable
To reproduce 1. In the attached project, attach the only present script to main camera and save scene 2. build for flash Error: De... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce: 1. Open project 2. Build and run for iOS 5.1 with development build enabled 3. Change appcontroller 4. Notice stutteri... Read more
Misleading/unclear error in custom Editor scripts
I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more
Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce: 1. Disable resolution dialog in player settings 2. Run on mac 3. cmd-F enables to go to fullscreen Read more
Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
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- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true