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[iOS] View not rendered if app is launched when device is in landscape o...
To Reproduce: 1. Create a new project, add a cube to the scene & build it (or use the attached project). 2. Make sure the device... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps:1. open new project;2. build it to WSA with "Unity C# projects" option checked;3. open... Read more
In the new Unity 4.6 UI, using masks causes visual errors on Android
Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more
Unity crashes on Samsung S3 devices, when loading bigger scenes
Some bigger scenes might crash the app when they are loading/reloading on samsung S3 devices. Read more
[ReflectionProbes] Lighting broken with Realtime Cubemap in standalone b...
To Reproduce: 1. Build and Run attached project (652338_realtime_cubemap.zip) on windows or osx. 2. Notice that if the Reflection Pr... Read more
[Terrain] Rotating camera with terrain trees present costs huge performa...
To reproduce this issue: 1. Open the attached project2. Open 'TreeRepro' scene3. Open profiler4. Play the scene5. Rotate the camera ... Read more
[UI] Image using materials with custom shaders does not render in the ga...
To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Notice in the scene view that there is an image in the s... Read more
[Reflection probes] Reflection probes do not render reflections on stand...
To reproduce this bug: 1. Import the attached package2. Open 'Arches' scene which has a reflection probe(type: realtime cubemap) and... Read more
[StreamingAssets] Files in the StreamingAssets folder are imported into ...
Steps to reproduce: 1. Open any project2. Create a "StreamingAssets" folder under Assets3. View the folder in Finder/Explorer4. Past... Read more
Animation Preview gives wrong shadows
Animation Preview gives wrong shadows 2) How can we reproduce it using the example you attached1 Open attached project2 Select "char... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS