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Implicit byte to int conversion doesn't work as expected in webGl
For example:byte c1 = 1;int c3 = c1 << 8, // c3 = 256 in Editor, but is 0 in WebGL buildint c4 = 1 << 8; // c4 = 256 bot... Read more
Vertical text is blurry. (example: Rect Transform anchor presets)
1. Open the attached project2. Open "testscene" scene (it has Canvas and Button)3. Select Button in Hierarchy4. Look at Inspector an... Read more
There is scenes in Build Settings that do not exist in project
To reproduce:1. Open attached project2. Open build settings3. Notice that there is bunch of scenes that don't exist in project Read more
Inspector doesn't immeadiately reflect changes in arrays when an element...
To reproduce:1) Create new project2) Create script which would have a public array, like this: (C# example) using UnityEngine;public... Read more
Finishing WebGL build freezes Editor to death
a) When building a default project(Main Camera and Light, no assets) for WebGL, it takes more than few mins, mostly getting stuck at... Read more
Sprite Packer crashes when packing modified (dithered and compressed) sp...
To reproduce:1. Open attached project2. Open Textures folder3. Make sure that 'Override for Standalone' option is toggled off on all... Read more
If animation is played before activating inactive game object it will ne...
To reproduce:1. Open attached project2. Open AnimationBugTest scene3. Press play4. Press Set Inactive5. Press Play Idle6. Press Set ... Read more
Adding new (not mb) list elements in the inspector overwrites the objec...
To Reproduce: 1. Open the attached project or paste the attached script into a new file.2. Change 'Test List' size to any value obse... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce:1. Open attached project2. Open Untitled scene3. Set Inspector from Debug to Normal4. Select SphereHigh gameobject5. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size