Search Issue Tracker
[InputField] OnSelect() is not triggered when removing focus with return...
Steps to reproduce this issue: 1. Open the attached project2. Open 'OnSelectTest' scene3. It has input fields which trigger OnSelect... Read more
[NativePlugin] Typo in a native plugin warning in the editor
Steps to reproduce: 1. Open the attached project2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native plugi... Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene.-Errors will be thrown immediately:"should be implemented in child clas... Read more
[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated
Steps to reproduce:1. Open the attached project and the scene2. Let the scene bake, observe the floor (it reflects sky directly, whi... Read more
[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...
To reproduce:1. Open attached project2. Open Test scene3. Select second object in hierarchy (Banner_neutral_01->Box001->second... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...
To reproduce:1. Open attached project2. Open the Drive scene3. Select the Capsule and watch its inspector4. With the Game View focus... Read more
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue: 1. Create a new project2. Create a new Input Field ( Create -> UI -> Input Field )3. Play the s... Read more
rendering issues on mobile for UI test project
-e: there are lots of articts for a few scenes in the ui test project -repro:--get ui project--load the LayoutGroups scene--switch p... Read more
[InputField]NullReferenceException when pressing the "Up" or "Down" arro...
Steps to reproduce this issue: 1. Create a new project2. Create Input Field ( Create->UI->Input Field )3. Select InputField in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS