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[Fixed Joint] Object with fixed joint flies out when connected body is r...
To reproduce:1. Open attached bug2. Open Myscene3. Press play4. Press X to create fixed joint between cubes5. Press and hold left ar... Read more
[Editor] When dragging selection of assets to array property in Inspecto...
To reproduce:1. Open attached project2. Create a new Sprite Animation asset (Assets >> Create >> Sprite Animation)3. Cli... Read more
Shaders: unknown #pragma lines produce confusing/wrong warning line numbers
Unrecognized #pragma statements in shaders are reported on wrong lines. E.g. add a "#pragma foo" in shader line 11 -> it is repor... Read more
Editor freezes when instantiating a component placed on the same game ob...
To reproduce:1. Add audio source to scene2. Add attached script to audio source3. Drag Audio source object to Source field on Audio ... Read more
Component order on GameObject is not stored when new components are adde...
To reproduce:1. Create new project2. Drag main camera to project window3. Add any component to Main Camera game object4. Move up tha... Read more
Skybox Workflow: Preview needs "Scene gizmo"
Unity 5 comes with a much improved Skybox handling and for PBS, Skyboxes are really important. In that context, the Preview for Skyb... Read more
Option for making bullet points in "Describe the problem" text field
Option for making bullet points in "Describe the problem" text field As a tester when describing repro steps in bug reports, I often... Read more
The use of phrase "Unity Community" is confusing
The use of phrase "Unity Community" is confusing. Unity Community is huge, so as a user I get associations to everything from the Fo... Read more
Option for drag&drop of files and folders
Option for drag drop of files and folders Please see attached screen shot for details. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS