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First sentence of Manual/BlendTree-2DBlending.html needs fixing.
"The first option in the Inspector of a Blend Node is the The Blend Type." Read more
64bit Editor crashes upon division by zero
The issue is not reproducible with 32bit Editor.Steps to reproduce:1. Download and open attached project. It contains a usual MonoBe... Read more
/Manual/StateMachineTransitions.html pictures don't load
/Manual/StateMachineTransitions.html there's two pictures, both of them show a "missing picture" mark Read more
Manual/AnimationParameters.html does not list SetTrigger
Manual/AnimationParameters.html does not list SetTrigger in the part where it lists all SetMethods. Parameters can be assigned value... Read more
Wrong style of the text under images(Root Motion)
Wrong style of the text under images(Root Motion) 1. What happenedWrong style of the text under images(Root Motion)2. How we can rep... Read more
UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed.http://screencast.com/t/uN... Read more
[SaveScene] child objects are saved, even though parent is marked as Don...
If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more
Deactivating a Collider component that's been set to ignore collisions w...
To reproduce:1. Create new project2. Download attached script and attach it to empty game object3. Press play4. Press Space bar5. Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS