Search Issue Tracker
An UI prefab containing a Layout Element component will always be render...
To reproduce this bug: 1. Open the attached project2. Open 'AlwaysActiveUIPrefabs' scene3. Run progam to see the normal behaviour of... Read more
When the layer is being renamed clicking away doesn't exit the field.
When the layer is being renamed clicking away doesn't exit the field. Repro:1. Select a layer and try to rename it, click away - on ... Read more
Numpad input issues
-e: numbers are not accepted but cursor function works -repro:--import attached scene (5.0) or make your own (GUI.TextField + charac... Read more
CollectDetailPatches unchecked(off) there are huge lag spikes for every ...
Added to Team's backlog. Read more
The button does not work when the panel ,which was on top of it, is disa...
To reproduce this bug: 1. Import the attached package2. Open the scene3. There are 2 panels in the scene one on top of another.The b... Read more
Creating a terrain uses 600% CPU and 1.8 GB memory
CPU and memory usage rose sharply from Unity 4.5.3f3 to Unity 5.0 beta 2, and again in Unity 5.0 beta 8. Using Unity 5.0 beta 8 addi... Read more
UI element does not change position while it is disabled (SetActive(false))
To reproduce:1. Open attached project2. Open test3. Press play4. Disable Image object5. Press I key (script attached to Canvas chang... Read more
Transitions in Mecanim state machines are "duplicated" when moving a Sub...
To reproduce this bug: 1) Create a state machine with this structure:1.1) Create Sub-State Machine "Container Root" within Base Laye... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project.2. Open Demo scene.3. Go Edit -> Project Settings -> Player4. Switch Color Space option... Read more
When importing package into a project, script does not get compiled
To reproduce this bug: 1. Import the attached .unitypackage2. Nothing is reported in the console3. Go to Assets->Test->Editor4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11