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When 'Text' UI object is deleted and Input Field disabled, tons of Input...
To reproduce this bug: 1. Create a new project2. Create input field3. Create 'Text' which is a child of the input field4. Disable in... Read more
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Help Tip for "Update Mode" in Animator componenet is ";"
Help Tip for "Update Mode" in Animator component is ";" 2) How can we reproduce it using the example you attached1 Create new projec... Read more
LoD bias set to force the use of the lowest LoD doesn't work
To reproduce:1. Open attached project2. Open shadows_LOD_test scene3. Press play4. In code, the LoD bias is set to force the use of ... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce:1. Download attached project2. Build and run it on WP8 or WP8.1 device3. Swipe screen vertically4. Check log for ... Read more
Calling anything from renderer.material on a prefab breaks the prefab ma...
Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more
Hinge and Configurable Joints looks broken compared to 4.x versions
To reproduce:1. Open attached project2. Open ropeProblems scene3. Press play4. Notice that Configurable and Hinge Joints looks broke... Read more
Time.deltaTime is 0 on the first frame in Unity 5
Steps to repro:a. Open Test Scene and press Play.b. Notice that the Test script outputs Time.deltaTime on the first Update() frame. ... Read more
[ScriptAPI] OnParticleCollision does not work with ParticleSystem.Simulate
To reproduce this bug: 1. Open the attached project2. Open 'PatricleSystemCollisionMessages' scene3. It has a particle system which ... Read more
ImGUI Buttons break on iOS 8 when screen orientation is set through 'Scr...
To Reproudce: 1. Build the attached project to an iOS 8 device. 2. Notice that the "Left/Right" Buttons both react to touches, click... Read more
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