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[Audio] PlayOneShot does not work
PlayOneShot does not work, unless there is a clip set on the audio source and it is set to play on awake To reproduce:1. Open attach... Read more
AddListener does not work properly in coroutine
Steps to reproduce this issue: 1. Open the attached project2. Run 'TestScene'3. Press button 1-4 and see text label or console,4. Li... Read more
[ScriptEditors] Sublime Text 3 Doesn't Open to Error Line in Unity 5.x
Steps to reproduce: 1. Create a new Unity project2. Set the script editor to Sublime Text 3 (Preferences/External Tools/External scr... Read more
UnityPreload crashes with a long property name
The editor crashes when opening a scene file. The following conditions must be met: - Asset Serialization Mode is set to “Force Text... Read more
UnknownError pops out when running a WebGL build in deep hierarchy from ...
To reproduce:1) Create new project2) Build for WebGL in a long hierarchy/path, for example:I:\Unity_Beta_Development\Unity_5_0_Alpha... Read more
5.0: Property IsDestroyed doesn't show up for UI.GridLayoutGroup
1. Open http://docs.unity3d.com/500/Documentation/ScriptReference/UI.GridLayoutGroup.html2. Search for "IsDestroyed" (is available a... Read more
4.6: UI.GridLayoutGroup shows strangely formatted table
1. Open http://docs.unity3d.com/462/Documentation/ScriptReference/UI.GridLayoutGroup.html (or even in 460)2. Look for GetStartOffset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS