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Editor freezes when adjusting toggles on startup
To reproduce:1. Open attached project (repro668918.zip)2. Open Menu scene3. Press play4. Editor freezes Read more
When a parent is disabled, clicking "apply" resets the Rect Transform of...
To reproduce:1. Open attached project2. Open realignWhenDisabled scene3. Expand the tree until you find "StatList"4. Click it, and n... Read more
[AssetLoading] Calling Resources.LoadAsync() with an empty string loads ...
To Reproduce: 1. Run The project attached to the post.2. Deploy it to standalone or to a device.3. Make detailed memory snapshot (ju... Read more
[ShaderCalibrationScene] Unable to import Shader Calibration scene proje...
Steps to reproduce: 1. Create a new Unity project2. Open Asset Store window3. Download 'Shader Calibration scene' from Unity Essenti... Read more
Instantiating objects that have constructor with "GameObject.GetComponen...
In play mode, instantiating game objects that have Custom class (inherits monobehaviour) and constructor with "GameObject.GetCompone... Read more
Enlighten lightmap data doesn't load from assets bundle
To reproduce:- Oppen the project and the SceneLoader scene. Play it and it should load a testScene sceneassetbundle.- testScene are ... Read more
[customized hierarchy] pressing asset selector button element's icons ch...
Repro gif: http://gyazo.com/0a816a620b0bd02b1b249ee4ee873520 Repro steps:1. open project "advanced-additive-scenes.zip";2. open scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS