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0
votes
Postponed

Styling: GameObject Static dropdown needs highlight color

Inspector Functionality

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May 30, 2013

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Version/s: 4.2.0a4

On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more

2
votes
Fixed

[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...

Scene/Game View

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May 30, 2013

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Version/s: 4.1.3f3

The bug: - Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale o... Read more

0
votes
Fixed

Unable to import a package from folder with Chinese name

Assets Management

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May 29, 2013

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Version/s: 4.1.3f3

On 4.1 it crashed Unity But on 4.2 and 4.3 - Unity gives error that it can't import this package 1 Download attached test.zip 2 Un... Read more

1
votes
Won't Fix

Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...

Global Illumination

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May 29, 2013

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Version/s: 4.2.0b3

Notes: This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution ... Read more

0
votes
By Design

DinamicOffMeshLink changing End or Start transform using Gizmo

AI

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May 29, 2013

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Version/s: 4.2.0a4

AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more

0
votes
Fixed
0
votes
Not Reproducible

[VCS] Unity says "umergeable file" even though P4V is able to text merge it

Version Control

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May 28, 2013

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Version/s: 4.2.0b3

Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more

0
votes
Fixed

[Undo] Undo does not cancel reparent of sub emitters

Shuriken

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May 28, 2013

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Version/s: 4.2.0b3

Undo does not cancel parenting of subemmiters. Repro steps: 1. In the scene hierarchy create two particle systems A & B. 2. Select ... Read more

0
votes
Fixed

Profiler reports memory twice for Decompress on Load clip

Audio

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May 27, 2013

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Version/s: 4.2.0b2

To Reproduce: 0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle. 1. Build & Run a standalon... Read more

1
votes
Not Reproducible

[Shadows] Graphical glitches and artifacts when using Shadows and Image...

Shadows/Lights

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May 27, 2013

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Version/s: 4.2.0b2

See user's description. 1 Open project 2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play 3 In Game view press left mo... Read more

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