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Changes not saved to prefab are considered as changes to scene without c...
Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project2. Import attached shader into project3. Place two planes one above another4. Create a material... Read more
Regression: The picture (camera) shaking in Stealth project when charact...
Regression: The picture (camera) shaking in Stealth project 1. What happenedIn 5.0.0b21 there is no such bug, but in all later versi... Read more
Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)
To Reproduce: 1. Import the unitypackage attached to the post.2. Open scene 'PrefabInstantiateTest' & play.3. Notice that Canvas... Read more
Realtime gradient ambient source looks different than baked because of i...
To reproduce:1. Open attached project2. Open scene 23. Bake lightmaps4. Notice how different ambient affects dynamic objects Read more
XCode Frame Debugging does not work with Antialiasing enabled when Graph...
It looks like XCode's frame debugger doesn't work with Unity-generated iOS projects under specific conditions. See attached project.... Read more
Web player doesn't display sprite
To reproduce:1. Open attached project2. Open Game scene3. Press play4. Notice that player appears on top of the background sprite5. ... Read more
[FinalGather] Final gather produces light on the edges
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice light on the edges (screen attached) Doesn't happen w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field