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ApplicationException: Unable to find a suitable compiler
No errors are shown in the console after the project is opened, however when trying to build the project, there are these errors sho... Read more
Slowly unlocking WP8 device breaks audio playback
Steps to reproduce: 1. Create a project where audio file is played once GUI.Button is pressed 2. Deploy and run it on a Windows Phon... Read more
Increase WebKit/HTTP request timeout
Please, if possible, bump up the default timeout for HTTP requests made from WebKit from 30 seconds to something more in line with A... Read more
ConvexMesh collisions detected but triggers are not sent
Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce: 1. Open the attached scene & press play. 2.... Read more
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...
1) What happened [ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we r... Read more
Skinnedrenderers with blend shapes are not rendering the mesh until the ...
On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more
Editor crashes if sprite is dragged from project tab to hierarchy tab
-e If I drag the path3717 sprite object from the project tab --- Regression - not reproduced in 4.3.0a2 and 4.3.0a3 1 Open project... Read more
GL.LoadPixelMatrix does nothing when there's no "current camera"
Highly confusing, especially when not documented. See attached project that tries to do some rendering into a cubemap manually. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector