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[Deferred Rendering] Objects receive shadows regardless of their rendere...
To reproduce the bug please follow the steps1. Create new project2. Open new scene3. Change rendering path to "Deferred" (Edit>Pr... Read more
Mouse control difference between editor/standalone and webgl
-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d.... Read more
[Raycast] When terrain is changed but not saved, RaycastHit.point return...
Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project2. Open 'TerrainRaycastBug' scene3. Switch to scene view4. The red... Read more
Unlocking the animation window creates selection hangup
Unlocking the animation window creates selection hangup Repro: 1) select a new empty animation2) lock the window3) select an object ... Read more
[OSX] Build with '&' in name fails to start
Steps to reproduce: 1. Create a new Unity project on a OSX machine2. Build the project for standalone with an ampersand (&) symb... Read more
[ConfigurableJoint] Angular drive position damper ignores drive mode and...
To reproduce:1.Open attached project.2.Open and run "ConfigJoint_DamperBug" scene located in Assets.3.Select cube in hierarchy view ... Read more
If set cube to zero position - the grid lines will never be in the middl...
If set cube to zero position - the grid lines will never be in the middle/center of the cube(like in 5.0) 1. What happened 2. How we... Read more
UI text gets corrupted
Use the Standard Assets Example Project (also attached here) to reproduce this- Open scene Car.unity- Press Play- Press Esc to get t... Read more
[WP8.1] Deployment fails in 5.1.0a1 due to missing assembly "BridgeInter...
Deploying a wp8.1 app fails with: Exception: Failed to build Visual Studio project. Output: AssemblyConverter done.NewUnityProject29... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS