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CMD+A does whatever it feels like doing after going into the Preferences...
How to reproduce: 1. Open a script in MonoDevelop2. Position the typing cursor anywhere in the code3. Press CMD + A- It will likely ... Read more
Objects lighten up by light probes in Gamma Color Space looks too bright
To reproduce the bug please follow the steps1. Open case_678167 project2. Bake scene lighting (Lighting window -> Build)3. Cube t... Read more
Instantiated prefab is placed in the center even when new position was s...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that button is placed in the center even when new posit... Read more
[OSX] Accessing GUIClip type via Reflection returns Null
How to reproduce: 1. Open attached project- Project contains an editor script2. Go to menu Test/Demo Window- Note how the console pr... Read more
Plugin Importer settings do not persist when exporting a .unitypackage
How to reproduce: 1. Open attached project- Package has 3 different Release channels (Debug, Profile, Release) for a single plugin- ... Read more
Mathf.FloorToInt behavior changed in Unity 5
Mathf.FloorToInt bahavior changed from 4.6 to 5.0.In 5.0:When the floating point value gets close to int.MaxValue or greater, the re... Read more
Android auto rotation switches accelorometer input
Rotating device 180 degrees returns incorrect accelorometer input when screen has rotated Read more
[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage
Trying to create a new ComputeBuffer from code withComputeBuffer c = new ComputeBuffer (5, 5);I get these errors printed to the Cons... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS