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Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more
Project Wizard doesn't show last version used to open project
To reproduce:1. Create project in older version of 5.0 or 5.12. Open project in latest version3. Save project4. Close editor5. Open ... Read more
[PLM] Lightmapping ignores lights culling mask
To reproduce:1. Open attached project "CullingMask"2. Open scene 13. Let it bake4. Notice that lightmap is baked for all static obje... Read more
[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles
To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more
Crash on opening Scripts folder
1. Open attached project "678350_jackalope.zip".2. Try to open Scripts folder.3. Unity stops working. Read more
[WSA] Mac OS .bundle folder in plugin directory causes error while build...
If you have "random.bundle" in "plugins" folder and it has selected "Any platform" option in plugin importer, building to WSA it cau... Read more
PlayOneShot() gets reduced volume if the main script thread is busy or w...
How to reproduce:1. Open the attached project2. Open the scene "Scenes/audiostarttest"3. Press play4. You should be presented with 6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS