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[WSA] SerializationWeaver error building application with Unity C# projects
Reproduced on 5.0.0f1, 5.0.0p1; Repro steps:1. Open project "New Unity Project.zip";2. Build to WSA with Unity C# projects;3. Build ... Read more
Unity crashes while building on 'Repacking sprite aliases'
Steps to reproduce:1. Open attached project to the case http://fogbugz.unity3d.com/default.asp?679904.2. Build scene 'scene_splash_m... Read more
WebGL build fail due to Non-ASCII character in user path (not project path)
-e: see title, fails trying to find stuff in emscripten cache located under the user directory -repro:--create user account with non... Read more
webGL building and running documentation links to a dead link and has a ...
1) What happenedThe webGL building and running documentation links to a dead link and has a TODO in it -repro:--go tohttp://docs.uni... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more
Sprite shader can't change parameter in inspector
To reproduce:1. Open attached project2. Open test scene3. Select Button_template object in hierarchy4. Change tiling values in inspe... Read more
[Colliders] Setting Active on multiple child trigger colliders of rigidb...
Steps to reproduce: 1. Open the attached project2. Open and play the 'CompoundTriggerCorruption' scene3. Notice that as the sphere e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS