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0
votes
Duplicate

Calling Wait on a new Version Control Task object crashes the Editor

Version Control

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Mar 12, 2015

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Version/s: 5.1.0a2

Execute this code and Unity will crash:var t = new UnityEditor.VersionControl.Task ();t.Wait (); Maybe Unity should guard itself som... Read more

0
votes
Fixed

[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...

Progressive Lightmapper

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Mar 12, 2015

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Version/s: 5.0.0f3

When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more

0
votes
Fixed

Alpha Numeric Sort in Preferences is not listed in the docs

Docs - Manual

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Mar 12, 2015

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Version/s: 5.0.0p1

Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new button... Read more

0
votes
Fixed

Upgrading a project to Unity 5 doesn't reserialize scenes

Assets Management

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Mar 12, 2015

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Version/s: 5.0.0f4

Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce:1. Download and open attached project.2. Check scene's ... Read more

0
votes
Not Reproducible

Can't create prefabs from Scene objects

Assets Management

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Mar 12, 2015

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Version/s: 5.1.0a2

1. Open attached project (or simply import Mecanim Example Scenes into a new project)2. Open Animator Controller scene3. Drag the U_... Read more

0
votes
Fixed

AddEvent() in StateMachineBehaviour crashes Unity

Animation

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "case_679823-Repro" project2. Open "ReproScene" scene3. Run SceneUnity crashes. ... Read more

0
votes
Not Reproducible

Moving generated mesh in play mode causes crash

Graphics - General

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "case_679817-Virtual_Warefare" project2. Open scene3. Run scene in editor4. Try ... Read more

0
votes
Fixed

EditorGUI.FloatField cannot return "Infinity"

Editor - Other

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce:1. Import attached script to project2. Select window->Bug Test3. Type infinity into first field4. Notice that 3.4028... Read more

0
votes
Fixed

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