Search Issue Tracker
Custom editor window freezes and spams InvalidOperationExceptions when c...
Steps to reproduce: 1. Open attached project (EndFunctionBug.zip)2. Click Test/TestExceptions button3. Notice the opened window is b... Read more
While resizing the player window, everything is black
To reproduce:1. Open attached project2. Build and run Mac OS standalone3. Resize player window4. Notice that player window is black ... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more
[ScreenOrientation] Forcing orientation via script and rotating device c...
1. Open attached project2. Build to iOS with auto rotation3. Hold device in portrait4. Press "Set Portrait" button5. Rotate device a... Read more
Exiting movie after orientation change causes black screen
Exiting movie after orientation change (Changing orientation in script from portrait to autorotation, playing video and exiting it) ... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
WebGL - AudioMixer Inspector Variable Always Null
To reproduce:1. Open the AudioMixerTest scene2. Run the scene, you will see: 'Is audioMixer null?: False'3. Build the WebGL project ... Read more
PNG8 images with transparency show up with messed up colours
How to reproduce: 1. Open a new project2. Import script TextureTestWindow.cs3. Go to Help -> Test Window- Notice how the image ha... Read more
OnCollisionEnter causes Unity to crash when there's many collisions
Steps to reproduce:1. Open attached project's scene "Scene1".2. Enter play mode.3. Press and hold space key.4. Unity crashes (on ~ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS