Search Issue Tracker
WebGL builds crash when certain unmanaged memory is freed.
Steps to reproduce:1. Open attached project's scene "WebGL String Marshalling Bug".2. Build and run for WebGL.3. Type in text field ... Read more
[iOS][MeshRenderer] Attaching new mesh via script on several meshrendere...
1. Open attached project with 5.0.0p12. Build to iOS3. Application will crash Note: crash does not appear when only one mesh rendere... Read more
[Collision, ScriptingAPI] OnParticleCollision triggers when there is not...
How to reproduce: 1. Open the second attached project2. Open scene particlesys.unity3. Play the scene- Note how every time a particl... Read more
[RealtimeGI] Reloading a scene in game mode makes it lose lighting in ed...
Steps to reproduce: 1. Open the attached project2. Open 'Testbed' scene3. Wait for the baking to complete4. Play the scene5. Press E... Read more
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehavi...
Steps to reproduce: 1. Create new Unity project2. Create new C# script3. Change the inheritance from MonoBehaviour to StateMachineBe... Read more
[DestroyImmediate] Deleting scripts from editor code crashes the editor
Steps to reproduce this issue: 1. Open the attached project2. Open scene Main3. Add a second CrashTest script to Main Camera4. Notic... Read more
[SphereCastAll] When the object is moved, SphereCastAll sends back posit...
Steps to reproduce this issue: 1. Open the attached project2. Open 'SphereCastAll bug' scene3. Run the scene4. Press 'w' for object ... Read more
[CapsuleCollider] Editing of capsule collider can not be undone
Steps to reproduce: 1. Create a new Unity project2. Add a capsule, cylinder or any other object with a capsule collider and move it ... Read more
[Editor, Graphics] Circle shape emitter of small radius (<1) occasionaly...
To reproduce:1. Open attached project2. Open particlesys scene3. Press play4. Notice that sometimes particles are emitted without ve... Read more
Prefab loose reference to another prefab when loaded from asset bundle
To reproduce:1. Open attached project2. Delete everything in AssetBundles folder3. Build Asset Bundles (Asset Bundles -> Build)4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS