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Calling WebCamTexture.Stop() after GetPixels() leads to memory corruptio...
The issue is that WebCamTexture.Stop() frees internal memory buffer used by GetPixels(), but doesn't mark it as deleted. So subseque... Read more
[AssetBundles/Legacy shaders] Materials referencing Legacy Shaders are b...
1. Open attached project2. Build and run Web Player3. Click Load asset4. Notice that shader is broken Read more
The name of animator tab is now "UnityEditor.Gra"
The name of animator tab is now "UnityEditor.Gra" Seems connected to localization branch changes 2. How we can reproduce it using th... Read more
Dead link: RenderSettings page
-e: see title -repro:--go to http://docs.unity3d.com/ScriptReference/RenderSettings.html--click "See Also: Render Settings manager."... Read more
[WP8] Apps are completely black on Windows Phones
To reproduce:1. Create a new project2. Build & run for WP83. Notice that the app is completely black - nothing is rendered. Regr... Read more
Project view sorts long titles incorrectly
To reproduce the bug please follow the steps1. Open case 681738 project2. Project view shows incorrect files order in "recordings" f... Read more
StateMachineBehaviour Cannot Disable Animator GameObject
Steps to reproduce crash:1. Open attached project's "681678.zip" scene Level (Assets/Scenes)2. Play the scene.3. Press "Dive", skip ... Read more
Physics2D.CircleCastAll does not hit every collider in its path
How to reproduce: 1. Open attached project2. Open scene SampleScene.unity- Scene contains 4 objects with colliders attached3. Play s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS