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Once Unity Ads is configured for a game for children under 13 there is n...
If I press the "This game is intended for children under the age of 13" button when configuring Unity Ads, but later I change my min... Read more
Text in Connect window is too small and very hard to read
See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more
The new Connect window still has some place holder text in it
http://i.imgur.com/NR0ELCf.png and http://i.imgur.com/IbeZqBp.png Read more
editor crash exiting play mode
-e: see title -repro--get 5.1a5 and create new project--start play mode on empty default scene--stop play mode--NOTICE editor crashes Read more
Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
SketchUpImporterTestsTests failures
to reproduce locally:1. remove KnownFailure from test2. staying in repo root type following command.\test -suite=integration -testar... Read more
Ionic Zlib doesn't work when building using IL2CPP
How to reproduce: 1. Open attached project2. Attach TestZlib.cs script to any game object3. Build scene to iOS and run- Notice the Z... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...
How to reproduce: 1. Open attached project (ActiveTest.zip)2. Open scene test.unity- Scene contains a plane, a cube and some scripts... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS