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A disconnect option should be added to Version Control in in Editor sett...
A disconnect option should be added to Version Control in in Editor settingsCurrently it is not possible to disconnect from a server Read more
Graphics -> Graphics overview ->Sprite editor minor mistake
Graphics -> Graphics overview ->Sprite editor it says "Youll notice that when you have a rectangle selected, a panel appears i... Read more
The pixelation slider in sprite editor is missing from docs
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html a description of the pixelation slider is missing (i... Read more
Sprite editor is longer available via window menu as claimed
Sprite editor is no longer available via window menu as claimed by Graphics -> Graphics overview->Sprite editor. Read more
Editor ->Editor reference -> settings managers ->physics 2D is missing v...
Editor ->Editor reference -> settings managers ->physics 2D is missing the following settings in description and picture: -... Read more
Unity Overview ->Creating gameplay ->Gameplay in 2D doesn't correspond t...
Unity Overview ->Creating gameplay ->Gameplay in 2D has a mistake Where it says "...Sprite Renderer already attached (menu: Ga... Read more
deleting the root Blend Tree of a blend tree throws NullReferenceException
To reproduce:1. Open attached project2. Open the controller within3. Enter Blend Tree4. Delete Root BlendTree5. Click on the fieldVi... Read more
[LightProbes] Wireframe is no longer updated after the Light Probe Group...
To Reproduce: 1. Create a new light-probe group (in any project).2. Disable it.3. Move/Drag it into another position.4. Notice that ... Read more
setting blend tree value to a negative number causes blend trees and mot...
To reproduce:1. Open attached project2. Open TestController in Animator3. Change the value of the deepest Blend TreeExpected result:... Read more
[SpeedTree] Crash when regenerating materials on not fully imported spm ...
To Reproduce: 1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'. 2. Immediately minimize/close ST modeler/compiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left