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The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more
[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce: 1. Open a new project2. Create a new script3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Start(... Read more
Player collides with sides of platform when using PlatformEffector2D wit...
To reproduce:1. Open attached project2. Open player scene3. Jump to either platform, making sure to hit the side of it on your way d... Read more
Using or not using the 'new' keyword gives conflicting warnings in the E...
How to reproduce: 1. Open attached project- Notice the warning upon compilation2. Add a 'new' keyword after the 'private' keyword in... Read more
The option to create a New... Packing Tag gets pushed off the menu on a ...
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. select New..4. name the Packing Ta... Read more
Creating tags with names "New..." or "Remove Unused Tags" removes the ab...
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. select New..4. name the Packing Ta... Read more
[ReflectionProbes] Cannot bake custom reflection probe via script
Invoking reflectionProbe.RenderProbe() in a custom reflection probe's behaviour node fails to create or update the reflection. Quick... Read more
Project launcher doesn't refresh 'new project' button to go away after s...
1. open project launcer and select new project - keep mouse hovering above that button2. observe that the button stays into the new ... Read more
Enter saves the packing tag, not apply for sprite packing tags on sub sp...
1. select a subsprite2. select an existing tag: this enables the apply button3. now select 'new' and create a new tag with out hitti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS