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With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
Unity doesn't mark scene as changed after breaking prefab instance
To reproduce:1.Create new project and a scene.2.Make any object and create prefab out of it.3.Save scene.4.Select prefab in scene an... Read more
[ProjectBrowser] Two column layout instantly deselects an empty plugin f...
To reproduce:1. Open attached project - it has 3 plugin folders. One of the is empty ("OVRPlugin")2. Make sure you are using the two... Read more
[CapsuleCollider] Capsule collider falls through the plane when moving a...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Using A or D key move the capsule along X axis4. W... Read more
MeshSkinningTests comparisons will never fail
In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more
Pressing UNDO caused the editor to crash.
Steps to reproduce:1. Open attached project's scene "Test Array Modifier".2. Select "My Object" and delete third script component.3.... Read more
MissingReferenceException from the inspector with custom AssetPostprocessor
To reproduce:1) open the project2) click on CT_Part1_01_Fountains in the project tab3) make sure the inspector tab shows the info fo... Read more
Unity freezes on EditorUtility.FocusProjectWindow(); call
To reproduce:1. Open attached project2. Open Maintainer window (Window > Code Stage > Maintainer)3. Press Find issues button4.... Read more
[GraphicsAPIOptions] It does not switch API when you remove the top most...
How to reproduce:1. Create a new project or open the attached one2. switch platform to Standalone3. Open Player settings -> Other... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS