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Sometimes button Name is empty
Sometimes button Name is empty 1 Create new project and go to Project view2 In search field put some word (e.g. unity) - results fro... Read more
AW NullReferenceException
AW NullReferenceException 1. What happenedA NullReferenceException error is thown when AW is still in REC mode after File>New Sce... Read more
[StateParameters] CycleOffset value does not seem to have any visible ef...
Steps to reproduce: 1. Open the attached project2. Open 'StartSetSpeed' scene3. Select 'unitychan' game object and remove the script... Read more
closed network player fails to load cache admin page
-e: see title, only throws an error -repro:--get latest closed network plugin (webplayer-x86_64.dmg)--remove any already installed p... Read more
The plane changes its color after Launching LAN Host
The plane changes its color after Launching LAN Host 1. What happened 2. How we can reproduce it using the example you attached1 Cre... Read more
Network Information window should be improved
Network Information window should be improved 1. What happenedInfo in red rectangle(on the image) is general info for application in... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable ...
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable Prefabs 1. What happened 2. How we can reproduce it us... Read more
[UI:Inputfield]If InputField has limit set and you’re writing over it in...
OnValueChanged scripts on Inputfield get triggered on Android even when you are writing over the character limit Read more
OnTransformChildrenChanged() called twice
To reproduce the bug follow the steps1. Open "case_688317-OnTransformChildrenChangedCalledTwice" project2. Open "Main" scene3. Run s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field