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Terrain LightMapping error When the Terrain Width and Terrain Height Val...
Steps to reproduce:1. Open attached project's scene "1".2. Bake lightmapping.3. ~1/6 of terrain is black. Read more
Line Renderer improperly displays Reflection Probe Usage
To reproduce:Attach a Line Renderer component to a GameObject.Look at the Reflection Probe Usage field in the inspector.Reflection P... Read more
[Layout] current time "line" breaks visually
AW current time "line" breaks visually 1. What happenedWhen resizing the AW, the current time line (red line) breaks between the top... Read more
AW key/tangent edits change current time
AW key/tangent edits change current time 1. What happenedIn two specific cases, editing the tangent or the timing of keys in the dop... Read more
The download progress image is not in the centre of the button in inspector
The download progress image is not in the centre of the button in inspector 1 Create new project and go to Project view2 In search f... Read more
Docs need to be cleaned up
Docs need to be cleaned up Open link and please see attached imagefile:///D:/unity%20versions/UnityInstalls/Unity%205.1.0b1/Editor/D... Read more
New AW messages are inconsistent with current state
New AW messages are inconsistent with current state 1. What happenedThe new AW messages are very useful, but presently not always re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field