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[OpenGL][Adreno] Additional Overlay Cameras do not render world objects ...
Reproduction steps:1. Open the attached “IN-96038“ project2. Make sure that only OpenGL is selected as the Graphics API3. Make sure ... Read more
Long-pressing j, p, q, f, x, v, b, m, or digits (0–9) fails in the Platf...
Steps to reproduce: Create a new project Open the Build Profile window (menu: File > Build Profiles) Select the "Add Build Profil... Read more
Crash on BurstCompilerService::CompileAsync when entering Play Mode in a...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “GorillaTag” Scene3. Enter Play Mode4. Observe the crash Reprodu... Read more
Crash on block_merge_next when having two Shuriken Particle Systems refe...
Steps to reproduce:1. Open the “user’s attached project”2. Double-click on the “Shuriken_Parent_Crash” Prefab through the Project Wi... Read more
Crash on Unity.XR.MockHMD.MockHMD:SetFoveationMode when entering Play Mo...
How to reproduce:1. Open the attached project "LM-Graphics.zip"2. Right mouse click on the Game view tab3. Click "Load RenderDoc"4. ... Read more
[Android] Noticible delay (~ 1-2 s) of a looped video with the VideoPlay...
How to reproduce:1. Open the “VideoPlayerBugRepro.zip“ project2. Build and Run for Android3. Wait till the end of the video Expected... Read more
Right-aligned text field is jittering when changing the last character a...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/TestScene.unity” Scene3. Enter the Play Mode4. Obser... Read more
DLSS Sharpening slider is visible when it is deprecated
How to reproduce: 1. Open the project “IN-96118_DLSSTestProject”2. In the Edit → Project Settings → Quality → HDRP → Dynamic Resolut... Read more
Android XR is missing description in Platform Browser window
Steps to reproduce:1. Create a new Unity project2. Open Build Profiles window3. Press "Add Build Profile" button4. In opened "Platfo... Read more
Editor Window disappears and goes into background processes when pressin...
Reproduction steps:1. Create and open a new project2. Create and open any Scene3. Click Shift + Spacebar in the Game view to expand ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS