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Undo (CTRL+Z) works incorrectly when editing markers on the Gradient Editor
Reproduction steps:1. Open the attached “IN-96214.zip” project2. Open the “SampleScene”3. Click on the “GradientObject” GameObject i... Read more
Inconsistent rendering of Sprite Shapes occurs when a Fill Material is n...
How to reproduce:1. Open the “SampleProject“ project2. Open the “SampleScene”3. In the Scene view, observe the “NoFillMaterialOnEdge... Read more
[Android] Cannot select text written in the TMPro InputField when draggi...
How to reproduce:1. Open the “TheCaretSelect.zip“2. Build and Run for Android3. Press on the InputField in the application4. Type in... Read more
USS units are not serialized when values are edited manually in the file
How to reproduce:1. Create and open a new project2. Create a UI Document and open it in UI Builder3. Create a new USS StyleSheet ins... Read more
Normal maps are rendered differently in Sprite Editor when compared to t...
How to reproduce:1. Open the “NormalMap_Bug.zip“ project2. Open the Window > 2D > Sprite Editor window3. Select the “Assets/Ha... Read more
Screen blacks out or certain objects flicker on Google Tensor devices wh...
How to reproduce:1. Open the attached "IN-95684" project2. Open the "Playground" Scene3. In the Build Settings window, switch the Pl... Read more
Additional Light shadows do not appear when custom shaders are used
How to reproduce:1. Open the attached “IN-95392_URPAdditionalLightBug“ project2. Open the “SampleScene“ and enter Scene View3. Obser... Read more
Search Window preview sometimes to not update
There is no clear repro steps for a lot of project (especially projects with lots of materials, or materials embedded in fbx): Clear... Read more
Templates online documentation links to the wrong documentation version ...
Steps to reproduce: Create a VR/MR Template Project In the Tutorial Window, select the "Online Documentation" link tab Observe the U... Read more
The Platform Browser Window refreshes and resets the platform selection ...
Steps to reproduce: Create a new project Open the Build Profile window (menu: File > Build Profiles) Select the "Add Build Profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS