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[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more
[D3D11] Changing API from D3D11 to any other API cause a crash
By changing API to openglcore few time, unity crashes. Project Steps: 1. Open scene "Test".2. Go to File->Build&Run->Playe... Read more
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Open... Read more
[Managed Plugins] Interdependent DLLs have to be in the same folder
Reproduction steps:1. Open attached project "SameFolderDllTest"2. There are two dlls in the asset folder Test1 & Test2, which co... Read more
Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...
-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEngi... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
Static integer larger then 2^32 crashes Windows build
Steps to reproduce:1. Open attached project's scene mainScene.2. Build and run for Windows.3. Build crashes. Note: in editor there's... Read more
[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce.1. Build and run project "Case 695834 5.10f1.zip" for Windows.2. Try to vertically resize player (decrease size t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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