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EditorGUIUtility.PingObject fails to show its animation when scene is ex...
Steps to reproduce:1. Open attached project named "_PingBug.zip"2. Go to Tests->PingBug.3. Press "Buggy" button.- it fails to sho... Read more
Android IL2CPP has no stacktraces on some devices
Release notes state that IL2CPP is officially supported for Android, but there are no stacktraces in exceptions on some devices. The... Read more
[PostProcessScene] build index of active scene is equal to -1
Repro steps: 1. Open user attached project Scene1.2. Build project-Notice output of console: build index of active scene is equal to... Read more
Missing scripts do not respond to right-clicking their name in the Inspe...
Reproduction steps:1. Open the project2. Select "GameObject" prefab.3. Right-click the label (Script) in the Inspector Actual result... Read more
Undo resets inspector for ExecuteInEditMode scripts when same object has...
Steps to reproduce: 1. Open attached project "820473.zip"2. Open scene repro3. Click on "Cube" and notice that it has Test script wi... Read more
Launcher unintuitive when licence expired
1) After installing the Win10 anniversary update, I get a license error. 2) Observe that the Re-Activate button is greyed out but th... Read more
Assigning a value to an element in a SyncListString that was previously ...
Steps to reproduce:1) Open the attached project.2) Open scene 'Bug'.3) Press Play.4) Press 'Lan Host(H).5) Press 'Set Element Random... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Abandoned Manor p...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[Anim] InvalidCastException on rename of sprite in AW
Renaming a GO property works fine on transform properties, but doesn't work and generates an error when done on a sprite. repro:-ope... Read more
Sprite edit (rename) is discarded without warning, in this workflow
In this specific workflow, I lose my name edit/change in a sprite because of not clicking Apply.In all other variations of this work... Read more
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