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'yield return WWW.LoadFromCacheOrDownload' of a local uri of a non-exist...
How to reproduce: 1. Open attached project2. Open scene runScene.unity3. Build to iOS and run- Note that the output is ### Before ##... Read more
Replacing fbx in Explorer results in wrong locomotion animation
How to reproduce:1. Open the attached project2. Play locomotion_test scene3. Notice that fishman_old file is on the spot, while the ... Read more
[WebGL] Custom Cursors have "anaglyphic look"
-e: see title, used to work in 5.0 -repro:--open attached project and run in editor--press E to cycle through cursors--notice the cu... Read more
Graphics ThreadedDisplayList::Patch crash opening a scene (5.2 regression)
To reproduce:1. Open attached project2. Open track scene3. Click on anything4. Editor crashes Read more
[Menu items] Unity crashes when we click on Assets/Component/GameObject ...
If the first menu click is one of the following then Unity crashes:Assets or Component or GameObject If we click on any other menu i... Read more
Lighting changes depending on the order in which lights are enabled
Bug?: So the problem is that when you turn off directional light skybox and GI takes other directional light. Project Steps: Scene c... Read more
Windzone's turbulence and pulse parameters have no effect on wind animation
Steps to repro: 1. Open attached project and 't1' scene;2. Enter Play mode;3. Select WindZone gameobject in the Hierarchy;4. Input s... Read more
Can’t move a folder when using Perforce integration
When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more
[UNet][HLAPI] Server Crash when trying to send a serializable class via ...
Reproduction steps:1. Open the attached project2. Build and run the project3. In build, Press "Host Multiplayer Game"4. In editor, O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor