Search Issue Tracker
[Webplayer] Dev console not showing up in dev build
-e: see title, works well in 5.1 -repro--add a script that emits some log errors--build and run for webplayer as dev build--make sur... Read more
[AssetBundle] Collision when building AssetBundles
Reproduction steps:1. Open attached project2. Build AssetBundles by clicking on Test/Build Asset Bundles3. AssetBundles are not buil... Read more
[Prefabs] Editor crashes on PrefabUtility.ReplacePrefab
Reproduction steps:1. Open attached project2. Load scene "test"3. In assets, select "SelectMe" prefab4. In inspector, click on "Clic... Read more
[Adreno][OpenGLES2] Shader Calibration Scene does not work with OpenGLES...
Shader Calibration Scene does not work with OpenGLES2 on Adreno devices: everything is rendered black. Read more
Bug reporter attaches wrong project (newest one, not the "working" proje...
Steps to reproduce: 1. Create new Unity project, name it Test_012. Once open, minimize the editor an create another Unity project, n... Read more
[iOS][IL2CPP] 'Failed running UnusedBytecodeStripper2' when Mono strippi...
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib.2. Build with ... Read more
[RectTransform] Adding RectTransform to an object which is missing a pre...
Steps to reproduce: 1. Create new project2. Add empty GameObject to hierarchy3. Add another GameObject as a child of previously crea... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project2) Build and run il2cppTest scene on iOS3) Notice error in console:ArgumentException: Obj... Read more
Opening a scene crashes the editor. In TreeRendering
To reproduce:1. Open attached project2. Open Benchmarking sceneExpected result: Scene opensActual result: Crash Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor