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[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro:--import package attached with the bug edit--open test... Read more
Crash when MenuItem calls a method with a generic parameter
Steps to reproduce: 1. Open attached project "MenuItemcrash.zip"2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and observ... Read more
Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures
The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more
WheelCollider: when collider position doesn't match the position of pare...
Steps to reproduce: 1. Open "ScaleBug.zip" project2. Open scene bug3. Select "GameObject" and scale it4. Notice that wheel collider ... Read more
[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...
Or repeat the steps shown in gif with the new project1. Create a new project2. Create a new Animator Controller3. Create SubState ma... Read more
[WebGL] [Build] Uncaught exception: abort(165) at jsStackTrace
Repro steps:1) Open, build and run the project2) Notice the alert in internet browser that pops up when build is ran and nothing els... Read more
Creating a prefab from object which has rigidbody and MonoBehaviour with...
Steps to reproduce: 1. Open "RigidbodyCrash.zip" project2. Open scene "bug"3. Drag "GameObject" from hierarchy to project tab to cre... Read more
[Collider] Box Collider fits object badly when object is parented to non...
Steps to reproduce: 1. Create new project2. Create a cube. Set its position to (0, 0, 0), rotation to (0, 0, 0) and scale to (20,1,5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor