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0
votes
Fixed

[IL2CPP] Build fails with link.xml

IL2CPP

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Aug 13, 2015

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Version/s: 5.1.2f1

Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"><type fu... Read more

0
votes
Won't Fix
0
votes
Fixed

[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...

Shaders

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Aug 13, 2015

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Version/s: 5.1.2f1

How to reproduce:1. Import the attached Unity package "ShaderCrash719574" to a new project2. Open CherryPop scene3. Unity will crash... Read more

0
votes
Fixed

Setting frame rate of AnimationClip to 0 crashes unity

Animation

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Aug 13, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project ("AnimationClipCrash");2. Open scene "bug"3. Run it Note: SetFrameRate.cs sets Animatio... Read more

8
votes
By Design

[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...

Graphics - General

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Aug 13, 2015

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Version/s: 5.1.2p1

To Reproduce: 1. Open the attached project and change platform to iOS.2. Add of the textures in the project to a plane (make sure th... Read more

1
votes
Postponed

Mono cannot validate SSL certificate properly on Windows

Mono

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Aug 12, 2015

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Version/s: 5.1.1p4

To reproduce:1. Open the attached project2. Open NetworkTest.cs and comment line:ch.ChainPolicy.RevocationMode = X509RevocationMode.... Read more

0
votes
Fixed

[WebGL] RenderTexture alpha problem with multiple camera.Render()

WebGL

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Aug 12, 2015

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Version/s: 5.1.2f1

-e: see title, background is all black for the 2nd render texture -repro:--open attached project--run in editor--notice it looking n... Read more

0
votes
Fixed
0
votes
Fixed

[iOS] Handheld.PlayFullScreenMovie is not working on 5.2

iOS

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Aug 12, 2015

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Version/s: 5.2.0f1

To Reproduce: 1. Deploy the attached project.2. Observe that none of the videos can be found. When calling Handheld.PlayFullScreenMo... Read more

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