Search Issue Tracker
[YAML Merge] Force refresh needed to see newly merged file
How to reproduce1. Create a project with default Editor settings (Asset serialization mode = force text).2. Create scene1 with a cub... Read more
[SceneView]Can't select objects in scene view without dragging around it
To reproduce:1) Open attached project and the scene inside of it2) Try selecting any object in scene view by clicking on it. Notice ... Read more
[iOS] Launch Screen Fill Percentage text doesn't fit
In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more
[Components::Rigidbody2D] No enable/disable check box for Rigidbody2D co...
There is no Enable/Disable checkbox for Rigidbody2D componentin the inspector Steps to repro:1. Create a new unity project2. Add a s... Read more
[Compute] Multiple internal errors when compiling shader
Steps to reproduce: 1. Open attached project2. In console, notice multiple internal errors when compiling shader Compared to 5.0.4f1... Read more
Emission color is only visible when inspector of intanced material is ex...
Steps to reproduce: 1. Open attached project2. Open scene "ShaderPropertyBug"3. Run scene4. Notice that cube is red5. Select "Cube" ... Read more
[WebGL] Building WebGL fails with sanity check fail errors on 5.1.2p3
Steps to reproduce: 1. Create new Unity project2. Switch to WebGL3. Build and run4. Notice the build fails with the following errors... Read more
[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro:--import package attached with the bug edit--open test... Read more
Crash when MenuItem calls a method with a generic parameter
Steps to reproduce: 1. Open attached project "MenuItemcrash.zip"2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and observ... Read more
Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures
The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field